0:00 · 10 min
Gathering: tallest tower
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put scrap cardboard, painter's tape and two pairs of safety scissors on the gathering table.
- The task on the card: build the tallest thing that stands on its own before the opening.
- Scouts join whichever table has room, so nobody waits alone for the meeting to start.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Bears Afloat, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Bears Afloat at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 9 min
Activity 1: Before attempting requirements 6 and 7
Close requirements 1 and 2 of Bears Afloat.
- Read the requirement to the den in plain words: "Before attempting requirements 6 and 7 for this Adventure, you must pass the BSA swimmer test".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 2: set the materials out on a second table and let them build "Pick a paddle craft you'll use to complete all requirements: canoe, kayak, or stand-up paddleboard" while you move between the two.
Requirement 1
Requirement 2
0:29 · 9 min
Activity 2: With your den or an adult
Close requirements 3 and 4 of Bears Afloat.
- Show a finished example first so every Scout can picture "With your den or an adult, discuss the role of qualified adult supervision at a paddle craft activity" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
- Then requirement 4: set the materials out on a second table and let them build "Explain the safety rules to follow when safely using a paddle craft" while you move between the two.
Requirement 3
Requirement 4
0:38 · 9 min
Activity 3: Discover how to tell if a life
Close requirements 5 and 6 of Bears Afloat.
- Show a finished example first so every Scout can picture "Discover how to tell if a life jacket is the correct size and approved for your paddle craft activity" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
- Then requirement 6: set the materials out on a second table and let them build "Explore how your paddle craft responds as you move your paddle through the water from different places" while you move between the two.
Requirement 5
Requirement 6
0:47 · 8 min
Activity 4: Have 30 minutes,or more, of canoe, kayak
Close requirement 7 of Bears Afloat: Have 30 minutes,or more, of canoe, kayak, or stand-up paddleboard paddle time.
- Read the requirement to the den in plain words: "Have 30 minutes,or more, of canoe, kayak, or stand-up paddleboard paddle time".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 7 off as each Scout finishes rather than trying to remember afterwards.
Requirement 7
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Cardboard, painter's tape and safety scissors
- Towels, drinking water and a change of clothes
- One laptop or tablet, and a printed copy of the pack's device rules
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Bears Afloat
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.