Planning the den year
January belongs to the derby. Here is how to lay the rest of the year out around it so the required adventures still get finished.
Seasonal
A Pinewood Derby car built from the official kit must weigh no more than 5 ounces, measure no more than 7 inches long and 2.75 inches wide, and run on dry lubricant only. Everything past that is set by your pack. Here are the standard rules, a six-week countdown and a race-day schedule that finishes on time.
Packs, districts and councils set their own derby rules. Use this as a starting point and publish your pack's own rules in writing before kits go home.
The Pinewood Derby is a pack event where each Cub Scout builds a small car from a block of pine, four plastic wheels and four nails, then races it down a sloped track against the rest of the pack. It has been part of Cub Scouting since 1953 and it is usually the biggest night of the pack year outside Blue and Gold.
The point is not the racing. It is a Scout and an adult spending a few evenings with a saw, some sandpaper and a scale, and a Scout finding out that the thing they made themselves runs. Packs that keep that in view give out as many design awards as speed awards, and run an open class so siblings and adults have somewhere to put their own cars.
These are the common baseline, drawn from the official kit. Your pack's printed rules win any argument, so read them and hand them out with the kits.
Publish your answer to each of these with the rules, not on race morning when a family has already built the car.
The build is a Cub Scout activity, not an adult woodworking contest. The adult does the cutting if a saw is involved, and the Scout does everything they safely can: drawing the shape, sanding, painting, placing the weight, polishing the axles.
The order that works: draw the shape on the block, cut it, sand it smooth in three grits, paint it and let it dry properly, polish the axles, mount the wheels, then weigh it and add weight until it is just under 5 ounces. Weight goes toward the back of the car, about an inch in front of the rear axle, because a car that carries its weight high and back keeps more energy for the flat.
A pack workshop with two adults, a drill press and a scale turns three weeks of family stress into one Saturday morning, and it is the single best thing a pack can do for the families who do not own tools.
The derby is a pack event, not a den meeting, so plan it as one. The den-level tie in is the Race Time elective adventure, which several ranks have and which the derby build fits neatly: Tiger, Wolf, Bear, Webelos, Arrow of Light.
If you run a build workshop as a den meeting, put it on the den calendar and use the check-in link so you know who came and whose car still needs cutting. Parent check-in covers how that works.
Six weeks out to race day
A derby runs on decisions made early. Work backwards from the race date and most of the stress disappears.
Six weeks out
Five weeks out
Four weeks out
Three weeks out
Two weeks out
Race week
Race day
Times are from the moment the doors open. A derby that finishes inside two hours is remembered for the racing.
| From doors | What happens | Detail |
|---|---|---|
| 0:00 | Doors, check-in and weigh-in | Cars that were impounded go straight to the track. Everyone else weighs in and gets inspected. |
| 0:30 | Pit table open | Two adults fix the cars that failed: too heavy, too wide, a wheel that will not turn. |
| 0:45 | Impound closes | Say this twice, ten minutes apart. After this, cars belong to the race. |
| 0:50 | Opening | Flag ceremony, the Scout Oath and Law, and the rules read out in sixty seconds. |
| 1:00 | Heats begin | Run by den or by rank so the Scouts watching know who they are cheering for. |
| 1:40 | Open class | Siblings, parents and leaders. It keeps the outlaw cars out of the Scout race. |
| 1:50 | Finals | The top cars, announced properly, with everybody in the room watching. |
| 2:00 | Awards | Speed awards and design awards together, every Scout named. |
| 2:15 | Cleanup | Assign it in advance, by family, or you will do it alone. |
Rules vary by pack, district and council. Publish your pack's own rules in writing with the kits, and settle the arguable ones, wheel work and wheelbase in particular, before anybody starts building.
The standard kit rules are 5 ounces maximum weight, 7 inches maximum length, 2.75 inches maximum width, at least 3/8 inch of clearance underneath, official kit wheels and axles, dry lubricant only, and no springs, starting devices or loose material. Your pack can add to these, so read your pack's printed rules.
As close to 5 ounces as you can get without going over, measured on the official race scale rather than a kitchen scale. Bring a small adhesive weight and a little sandpaper to the weigh-in so a car that is a fraction over or under can be fixed.
Toward the back, roughly an inch in front of the rear axle, and fixed so it cannot come loose. Weight that far back keeps more energy for the flat section of the track. Too far back and the car gets unstable and wheelies off the start.
Yes, and for the cutting they should. The adult runs the saw. The Scout draws the shape, sands, paints, sets the weight and mounts the wheels. A pack that runs a build workshop with adult tools gets better cars and fewer families who feel shut out.
No. Dry lubricant only, usually graphite or powdered PTFE. Oil picks up dust, marks the track and is against the rules at almost every pack.
Most packs allow a repair at the pit table if a wheel comes off or the car is damaged in a heat, and re-run the affected heat. Decide the rule in advance and print it, including whether a repaired car has to be re-weighed.
Plan two hours from doors to awards for a pack of forty cars, plus a pre-race weigh-in the evening before. Impounding cars the night before is the single biggest saving.
Speed awards for the top three, plus design categories such as best paint, most original, best Scouting theme and judges' choice, and a certificate for everyone who raced. The aim is that most Scouts are called up for something.
Not for the race itself. The Race Time elective adventure, which several ranks have, lines up well with building and racing a car, so a den can use the build as adventure work. Check the requirements for your rank before you promise anybody a badge.
January belongs to the derby. Here is how to lay the rest of the year out around it so the required adventures still get finished.
Every rank and every adventure, each with its requirements and a sixty minute den meeting plan you can run as written.
Run a build workshop as a den meeting and take attendance from a public link, so you know whose car still needs cutting.
DenBuddy shows you the requirements each Scout still needs and builds the next meeting around them. One den is free, forever, and nothing in Scoutbook changes.
Free for one den. No credit card. Works with Scoutbook Plus.
Pinewood Derby is a Scouting America program and the official kit rules are theirs. The rules summarized here are the common baseline only; your pack, district or council sets the rules that count on race day. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.