0:00 · 10 min
Gathering: what lives here
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Tape six pictures of local animals or plants around the room, numbered one to six.
- Each Scout gets a scrap of paper and writes down the two they have actually seen near home.
- Collect the slips as the opening starts and read three of them out during talk time.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Critter Care, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Critter Care at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 18 min
Activity 1: Identify an animal that would be good
Close requirements 1 and 2 of Critter Care.
- Put the answers where the den can find them: three stations, a set of cards, or a chart for "Identify an animal that would be good pet for your family".
- Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
- Go round the circle so every Scout says one answer out loud in their own words.
- Then requirement 2: sit the den in a circle and take one answer each on "Choose two animals that are allowed as pets in your community".
Requirement 1
Requirement 2
0:38 · 17 min
Activity 2: Based on your choice in requirement 1
Close requirements 3 and 4 of Critter Care.
- Put the answers where the den can find them: three stations, a set of cards, or a chart for "Based on your choice in requirement 1, investigate how to properly care for your chosen animal".
- Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
- Go round the circle so every Scout says one answer out loud in their own words.
- Then requirement 4: give the den five minutes in pairs on "Discover three ways a pet can help people", then take one answer from every Scout.
Requirement 3
Requirement 4
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- A field guide or printed identification cards, and two magnifying glasses
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Critter Care
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.