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Tiger Elective adventure 1st grade

Curiosity, Intrigue, and Magical Mysteries requirements (Tiger)

Curiosity, Intrigue, and Magical Mysteries is a Tiger elective adventure with 5 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Curiosity, Intrigue, and Magical Mysteries requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Do the following:

    • 1a Learn a magic trick. Practice your magic trick so you can perform it in front of an audience.
    • 1b Create an invitation to a magic show.
    • 1c With your den or with your family, put on a magic show for an audience.
  2. Handbook requirement 2

    Spell your name using sign language, and spell your name in Braille.

  3. Handbook requirement 3

    Create a secret code. Share it with your family or den.

  4. Handbook requirement 4

    With the other Scouts in your den or with your family, crack a code that you did not create.

  5. Handbook requirement 5

    With the help of your parent, guardian, or other caring adult, conduct a science demonstration that shows how magic works and share what you learned from your science demonstration.

Ready to run

A 60 minute den meeting for Curiosity, Intrigue, and Magical Mysteries

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: who helps here

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Put a sheet of butcher paper on the wall with the question: who helps our town run?
  • Every Scout adds one job or one name as they come in, out loud, so the quiet ones hear ideas first.
  • Leave it up through the meeting and point back at it in the closing.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Curiosity, Intrigue, and Magical Mysteries, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Curiosity, Intrigue, and Magical Mysteries at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 12 min

Activity 1: Do the following

Close requirements 1 and 2 of Curiosity, Intrigue, and Magical Mysteries.

  • Read the requirement to the den in plain words: "Do the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 2: give the den five minutes in pairs on "Spell your name using sign language, and spell your name in Braille", then take one answer from every Scout.

Requirement 1 Requirement 2

0:32 · 12 min

Activity 2: Create a secret code

Close requirements 3 and 4 of Curiosity, Intrigue, and Magical Mysteries.

  • Show a finished example first so every Scout can picture "Create a secret code" before they start.
  • Set materials out at two or three tables so nobody stands waiting for the scissors.
  • Move table to table while they work and ask each Scout to tell you what they are making and why.
  • Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
  • Then requirement 4: set the materials out on a second table and let them build "With the other Scouts in your den or with your family, crack a code that you did not create" while you move between the two.

Requirement 3 Requirement 4

0:44 · 11 min

Activity 3: With the help of your parent

Close requirement 5 of Curiosity, Intrigue, and Magical Mysteries: With the help of your parent, guardian, or other caring adult, conduct a science demonstration that shows how magic works and share what you learned from your science demonstration.

  • Do it once yourself at normal speed, then once slowly while you narrate every step.
  • Put the den in pairs so each Scout practices "With the help of your parent, guardian, or other caring adult" while their partner watches for the one thing that matters.
  • Go round the circle and have every Scout show you once, in their own way.
  • Mark it off as each Scout finishes rather than trying to remember at the end.

Requirement 5

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • One laptop or tablet, and a printed copy of the pack's device rules

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Curiosity, Intrigue, and Magical Mysteries Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Curiosity, Intrigue, and Magical Mysteries

How many requirements does Curiosity, Intrigue, and Magical Mysteries have?

5. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Curiosity, Intrigue, and Magical Mysteries required for Tiger?

No. Curiosity, Intrigue, and Magical Mysteries is a Tiger elective. A Scout needs the six required Tiger adventures plus at least two electives, and this one can be part of those two.

How long does Curiosity, Intrigue, and Magical Mysteries take?

The plan on this page runs 60 minutes and covers 5 of the 5 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Curiosity, Intrigue, and Magical Mysteries at home?

Any of it can be. Nothing in Curiosity, Intrigue, and Magical Mysteries is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Curiosity, Intrigue, and Magical Mysteries is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Tiger adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.