0:00 · 10 min
Gathering: who helps here
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put a sheet of butcher paper on the wall with the question: who helps our town run?
- Every Scout adds one job or one name as they come in, out loud, so the quiet ones hear ideas first.
- Leave it up through the meeting and point back at it in the closing.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Curiosity, Intrigue, and Magical Mysteries, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Curiosity, Intrigue, and Magical Mysteries at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Do the following
Close requirements 1 and 2 of Curiosity, Intrigue, and Magical Mysteries.
- Read the requirement to the den in plain words: "Do the following:".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 2: give the den five minutes in pairs on "Spell your name using sign language, and spell your name in Braille", then take one answer from every Scout.
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Create a secret code
Close requirements 3 and 4 of Curiosity, Intrigue, and Magical Mysteries.
- Show a finished example first so every Scout can picture "Create a secret code" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
- Then requirement 4: set the materials out on a second table and let them build "With the other Scouts in your den or with your family, crack a code that you did not create" while you move between the two.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: With the help of your parent
Close requirement 5 of Curiosity, Intrigue, and Magical Mysteries: With the help of your parent, guardian, or other caring adult, conduct a science demonstration that shows how magic works and share what you learned from your science demonstration.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "With the help of your parent, guardian, or other caring adult" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
Requirement 5
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Paper, markers and a few pencils
- One laptop or tablet, and a printed copy of the pack's device rules
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Curiosity, Intrigue, and Magical Mysteries
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.