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Tiger Elective adventure 1st grade

Games Tigers Play requirements (Tiger)

Games Tigers Play is a Tiger elective adventure with 5 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

Free for one den. DenBuddy reads your den from Scoutbook Plus, and writes back only when you press Send.

Games Tigers Play requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Do the following:

    • 1a Play two initiative or team-building games with the members of your den.
    • 1b Listen carefully to your leader while the rules are being explained, and follow directions when playing.
    • 1c At the end of the game, talk with the leader about what you learned when you played the game. Tell how you helped the den by playing your part.
  2. Handbook requirement 2

    Talk with your den or family about why good nutrition helps you to be strong and active. Bring a nutritious snack to a den meeting. Share why you picked it and what makes it a good snack choice.

  3. Handbook requirement 3

    Make up a game with the members of your den, and play it with den members. After playing the game, talk with your den about the experience.

  4. Handbook requirement 4

    Make up a new game, and play it with your family or members of your den or pack. Then talk with the group about the experience.

  5. Handbook requirement 5

    Do the following:

    • 5a Attend a sporting event with your den or family.
    • 5b Before or after the event, talk with a coach or athlete about what it is like to participate in the sport. OR Find out more about the sport and share what you've learned with your den or family members before or after the event.

Ready to run

A 60 minute den meeting for Games Tigers Play

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: tallest tower

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Put scrap cardboard, painter's tape and two pairs of safety scissors on the gathering table.
  • The task on the card: build the tallest thing that stands on its own before the opening.
  • Scouts join whichever table has room, so nobody waits alone for the meeting to start.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Games Tigers Play, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Games Tigers Play at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 12 min

Activity 1: Do the following

Close requirements 1 and 2 of Games Tigers Play.

  • Read the requirement to the den in plain words: "Do the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 2: set the materials out on a second table and let them build "Talk with your den or family about why good nutrition helps you to be strong and active" while you move between the two.

Requirement 1 Requirement 2

0:32 · 12 min

Activity 2: Make up a game with the members

Close requirements 3 and 4 of Games Tigers Play.

  • Show a finished example first so every Scout can picture "Make up a game with the members of your den, and play it with den members" before they start.
  • Set materials out at two or three tables so nobody stands waiting for the scissors.
  • Move table to table while they work and ask each Scout to tell you what they are making and why.
  • Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
  • Then requirement 4: set the materials out on a second table and let them build "Make up a new game, and play it with your family or members of your den or pack" while you move between the two.

Requirement 3 Requirement 4

0:44 · 11 min

Activity 3: Do the following

Close requirement 5 of Games Tigers Play: Do the following:

  • Read the requirement to the den in plain words: "Do the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 5 off as each Scout finishes rather than trying to remember afterwards.

Requirement 5

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • Cardboard, painter's tape and safety scissors
  • A local map and one compass per pair of Scouts
  • Snack ingredients, napkins and hand sanitizer
  • A ball, four cones and a whistle
  • A mat or a clear stretch of floor, and a timer

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Games Tigers Play Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Games Tigers Play

How many requirements does Games Tigers Play have?

5. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Games Tigers Play required for Tiger?

No. Games Tigers Play is a Tiger elective. A Scout needs the six required Tiger adventures plus at least two electives, and this one can be part of those two.

How long does Games Tigers Play take?

The plan on this page runs 60 minutes and covers 5 of the 5 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Games Tigers Play at home?

Any of it can be. Nothing in Games Tigers Play is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Games Tigers Play is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Tiger adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.