0:00 · 10 min
Gathering: pack the bag
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
- The card on the table says: pick the six you would carry, and be ready to say why.
- As Scouts arrive they join in, so the ones who came early are never left sitting.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Safe and Smart, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Safe and Smart at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 9 min
Activity 1: Memorize your address, and say it
Close requirements 1 and 2 of Safe and Smart.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Memorize your address, and say it to your den leader or parent/guardian/other caring adult" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 2: show "Memorize an emergency contact's phone number, and say it to your parent, guardian, or den leader" once at full speed and once slowly, then watch every Scout do it back to you.
Requirement 1
Requirement 2
0:29 · 9 min
Activity 2: Take the 911 safety quiz
Close requirements 3 and 4 of Safe and Smart.
- Read the requirement to the den in plain words: "Take the 911 safety quiz". Ask what they would do first.
- Demonstrate it once at full speed, then once slowly while you say each step out loud.
- Split into pairs and have every Scout practice on their partner while you move table to table.
- Finish with one made-up scene per pair so you can watch each Scout do it once. That is your sign-off.
- Then requirement 4: put the den in pairs and have every Scout show you "Show you can "Stop, Drop, and Roll."" once, in their own way.
Requirement 3
Requirement 4
0:38 · 9 min
Activity 3: Show you know how to safely roll
Close requirements 5 and 6 of Safe and Smart.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Show you know how to safely roll someone else in a blanket to put out a fire" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 6: set the materials out on a second table and let them build "With your parent/guardian or other caring adult, make a fire escape map of your home and explain it to family members and your den" while you move between the two.
Requirement 5
Requirement 6
0:47 · 8 min
Activity 4: With your parent/guardian or other caring adult
Close requirements 7 and 8 of Safe and Smart.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "With your parent/guardian or other caring adult, try a practice fire drill at home" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 8: give the den five minutes in pairs on "Find the smoke detectors in your home", then take one answer from every Scout.
Requirement 7
Requirement 8
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Cardboard, painter's tape and safety scissors
- A local map and one compass per pair of Scouts
- A den first-aid kit and a handful of roller bandages to practice with
- A fire ring or camp stove, long matches and a bucket of water
- A tape measure, a kitchen scale and a jar of something countable
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Safe and Smart
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.