0:00 · 10 min
Gathering: who helps here
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put a sheet of butcher paper on the wall with the question: who helps our town run?
- Every Scout adds one job or one name as they come in, out loud, so the quiet ones hear ideas first.
- Leave it up through the meeting and point back at it in the closing.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Stories in Shapes, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Stories in Shapes at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Visit an art gallery or a museum
Close requirements 1 and 2 of Stories in Shapes.
- Line the visit or the guest up a week ahead and tell them the den has fifteen minutes and one ask: "Visit an art gallery or a museum, explore an art website, or visit your library".
- During gathering, have each Scout write one question on an index card so nobody freezes.
- Every Scout asks their question, then the den thanks the guest in its own words.
- Then requirement 2: sit the den in a circle and take one answer each on "Look closely at pictures of some art with your den or a family member".
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Create a piece of art on paper
Close requirements 3 and 4 of Stories in Shapes.
- Show a finished example first so every Scout can picture "Create a piece of art on paper, poster board, or canvas" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
- Then requirement 4: set the materials out on a second table and let them build "Draw or create an art piece using shapes" while you move between the two.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: Use tangrams to create shapes
Close requirement 5 of Stories in Shapes: Use tangrams to create shapes.
- Show a finished example first so every Scout can picture "Use tangrams to create shapes" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
Requirement 5
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Paper, markers and a few pencils
- The book or story printed out, one copy per pair
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Stories in Shapes
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.