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Tiger Elective adventure 1st grade

Tiger-iffic! requirements (Tiger)

Tiger-iffic! is a Tiger elective adventure with 6 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

Free for one den. DenBuddy reads your den from Scoutbook Plus, and writes back only when you press Send.

Tiger-iffic! requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Play at least two different games by yourself; one may be a video game.

  2. Handbook requirement 2

    Play a board game or another inside game with one or more members of your den.

  3. Handbook requirement 3

    Play a problem-solving game with your den.

  4. Handbook requirement 4

    With your parent's or guardian's permission:

    • 4a Play a video game with family members or den members in a tournament.
    • 4b List at least three tips that would help someone who was learning how to play your favorite video game.
    • 4c Play an appropriate video game with a friend for 30 minutes.
  5. Handbook requirement 5

    With other members of your den, invent a game, OR change the rules of a game you know, and play the game.

  6. Handbook requirement 6

    Play a team game with your den

Ready to run

A 60 minute den meeting for Tiger-iffic!

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: keep it up

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Put a beach ball or a balloon in the middle of the room and start a den count.
  • The den's job is to keep it off the floor and beat the count from last week.
  • Stop it the moment the opening is ready, mid-count, so it stays fun and short.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Tiger-iffic!, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Tiger-iffic! at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 12 min

Activity 1: Play at least two different games by yourself

Close requirements 1 and 2 of Tiger-iffic!.

  • Mark the play area and walk the rules through once, slowly, before anyone runs.
  • Play one practice round and one for real so "Play at least two different games by yourself; one may be a video game" gets a fair try.
  • Rotate teams between rounds so the same Scout is not last twice.
  • Close with the sportsmanship question: what did somebody else do well tonight?
  • Then requirement 2: run it as a game, one practice round and one for real, to cover "Play a board game or another inside game with one or more members of your den".

Requirement 1 Requirement 2

0:32 · 12 min

Activity 2: Play a problem-solving game with your den

Close requirements 3 and 4 of Tiger-iffic!.

  • Mark the play area and walk the rules through once, slowly, before anyone runs.
  • Play one practice round and one for real so "Play a problem-solving game with your den" gets a fair try.
  • Rotate teams between rounds so the same Scout is not last twice.
  • Close with the sportsmanship question: what did somebody else do well tonight?
  • Then requirement 4: read "With your parent's or guardian's permission:" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 3 Requirement 4

0:44 · 11 min

Activity 3: With other members of your den

Close requirements 5 and 6 of Tiger-iffic!.

  • Mark the play area and walk the rules through once, slowly, before anyone runs.
  • Play one practice round and one for real so "With other members of your den, invent a game, OR change the rules of a game you know, and play the game" gets a fair try.
  • Rotate teams between rounds so the same Scout is not last twice.
  • Close with the sportsmanship question: what did somebody else do well tonight?
  • Then requirement 6: run it as a game, one practice round and one for real, to cover "Play a team game with your den".

Requirement 5 Requirement 6

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • A ball, four cones and a whistle
  • One laptop or tablet, and a printed copy of the pack's device rules

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Tiger-iffic! Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Tiger-iffic!

How many requirements does Tiger-iffic! have?

6. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Tiger-iffic! required for Tiger?

No. Tiger-iffic! is a Tiger elective. A Scout needs the six required Tiger adventures plus at least two electives, and this one can be part of those two.

How long does Tiger-iffic! take?

The plan on this page runs 60 minutes and covers 6 of the 6 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Tiger-iffic! at home?

Any of it can be. Nothing in Tiger-iffic! is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Tiger-iffic! is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Tiger adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.