0:00 · 10 min
Gathering: what would you do
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Write three short what-would-you-do situations on index cards and lay them face down.
- Arriving Scouts turn one over with a partner and agree on a first move.
- Hold the answers until the activity block, then let those pairs go first.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Aquanaut, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Aquanaut at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: State the safety precautions you need
Close requirements 1 and 2 of Aquanaut.
- Read the requirement to the den in plain words: "State the safety precautions you need to take before doing any swimming activity".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 2: show "Explain the meaning of "order of rescue" and demonstrate the reach and throw rescue techniques from land" once at full speed and once slowly, then watch every Scout do it back to you.
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Learn how to prevent and treat hypothermia
Close requirements 3 and 4 of Aquanaut.
- Read the requirement to the den in plain words: "Learn how to prevent and treat hypothermia".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 4: read "Attempt to tread water" out loud, work it in pairs, and mark it off as each Scout finishes.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: Attempt the BSA swimmer test
Close requirements 5 and 6 of Aquanaut.
- Read the requirement to the den in plain words: "Attempt the BSA swimmer test".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 5 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 6: put the den in pairs and have every Scout show you "Have 30 minutes, or more, of free swim time where you practice the Buddy System and stay within your ability group" once, in their own way.
Requirement 5
Requirement 6
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- A den first-aid kit and a handful of roller bandages to practice with
- Towels, drinking water and a change of clothes
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Aquanaut
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.