0:00 · 10 min
Gathering: pack the bag
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
- The card on the table says: pick the six you would carry, and be ready to say why.
- As Scouts arrive they join in, so the ones who came early are never left sitting.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Webelos Walkabout, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Webelos Walkabout at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 9 min
Activity 1: Prepare for a 2-mile walk outside
Close requirements 1 and 2 of Webelos Walkabout.
- Walk the route before the meeting and pick the two places you will stop to cover "Prepare for a 2-mile walk outside".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
- Then requirement 2: cover "Plan a 2-mile route for your walk" outside while you are already walking, rather than sitting the den back down.
Requirement 1
Requirement 2
0:29 · 9 min
Activity 2: Check the weather forecast for the time
Close requirements 3 and 4 of Webelos Walkabout.
- Walk the route before the meeting and pick the two places you will stop to cover "Check the weather forecast for the time of your planned 2-mile walk".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
- Then requirement 4: cover "Review the 4 points of BSA SAFE Checklist and how you will apply them on your 2-mile walk" outside while you are already walking, rather than sitting the den back down.
Requirement 3
Requirement 4
0:38 · 9 min
Activity 3: Demonstrate first aid for each
Close requirements 5 and 6 of Webelos Walkabout.
- Read the requirement to the den in plain words: "Demonstrate first aid for each of the following events that could occur on your 2-mile walk". Ask what they would do first.
- Demonstrate it once at full speed, then once slowly while you say each step out loud.
- Split into pairs and have every Scout practice on their partner while you move table to table.
- Finish with one made-up scene per pair so you can watch each Scout do it once. That is your sign-off.
- Then requirement 6: cover "With your den, pack, or family, go on your 2-mile walk while practicing your Leave No Trace Principles for Kids and Outdoor Code" outside while you are already walking, rather than sitting the den back down.
Requirement 5
Requirement 6
0:47 · 8 min
Activity 4: After your 2-mile walk
Close requirement 7 of Webelos Walkabout: After your 2-mile walk, discuss with your den what went well and what you would do differently next time.
- Walk the route before the meeting and pick the two places you will stop to cover "After your 2-mile walk, discuss with your den what went well and what you would do differently next time".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
Requirement 7
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- The Cub Scout Six Essentials for every Scout, and a full water bottle
- A den first-aid kit and a handful of roller bandages to practice with
- One laptop or tablet, and a printed copy of the pack's device rules
- A printed sky chart or weather chart for each pair
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Webelos Walkabout
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.