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Arrow of Light Required adventure 5th grade

Duty to God requirements (Arrow of Light)

Duty to God is an Arrow of Light required adventure with 3 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Duty to God requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Discuss with your parent or legal guardian your family's faith traditions or one of your choosing. Choose a view or value of that faith tradition that is related to the Scout Law. Discuss with your family how each family member demonstrates this value.

  2. Handbook requirement 2

    Meet with a representative of a faith based organization in your local community that provides a service that assists people in crisis regardless of their faith. Identify who they help and how.

  3. Handbook requirement 3

    Discuss with our parent, legal guardian, or adult leader what "Duty to God" means to you. Tell how you practice your Duty to God in your daily life.

Check out this resource page to get the most out of this adventure!

Ready to run

A 60 minute den meeting for Duty to God

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: who helps here

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Put a sheet of butcher paper on the wall with the question: who helps our town run?
  • Every Scout adds one job or one name as they come in, out loud, so the quiet ones hear ideas first.
  • Leave it up through the meeting and point back at it in the closing.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Duty to God, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Duty to God at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 18 min

Activity 1: Discuss with your parent or legal guardian

Close requirements 1 and 2 of Duty to God.

  • Do it once yourself at normal speed, then once slowly while you narrate every step.
  • Put the den in pairs so each Scout practices "Discuss with your parent or legal guardian your family's faith traditions or one of your choosing" while their partner watches for the one thing that matters.
  • Go round the circle and have every Scout show you once, in their own way.
  • Mark it off as each Scout finishes rather than trying to remember at the end.
  • Then requirement 2: hand it to your guest, who gets fifteen minutes and one ask: "Meet with a representative of a faith based organization in your local community that provides a…".

Requirement 1 Requirement 2

0:38 · 17 min

Activity 2: Discuss with our parent

Close requirement 3 of Duty to God: Discuss with our parent, legal guardian, or adult leader what "Duty to God" means to you. Tell how you practice your Duty to God in your daily life.

  • Do it once yourself at normal speed, then once slowly while you narrate every step.
  • Put the den in pairs so each Scout practices "Discuss with our parent, legal guardian, or adult leader what "Duty to God" means to you" while their partner watches for the one thing that matters.
  • Go round the circle and have every Scout show you once, in their own way.
  • Mark it off as each Scout finishes rather than trying to remember at the end.

Requirement 3

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • The den flag, a US flag on a stand, and Oath and Law cards for new Scouts

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Duty to God Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Duty to God

How many requirements does Duty to God have?

3. Each one is a single thing the Scout does. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Duty to God required for Arrow of Light?

Yes. Duty to God is one of the six required Arrow of Light adventures, so the Arrow of Light badge cannot be awarded until it is complete.

How long does Duty to God take?

The plan on this page runs 60 minutes and covers 3 of the 3 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Duty to God at home?

Any of it can be. Nothing in Duty to God is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Duty to God is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Arrow of Light adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.