0:00 · 10 min
Gathering: tallest tower
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put scrap cardboard, painter's tape and two pairs of safety scissors on the gathering table.
- The task on the card: build the tallest thing that stands on its own before the opening.
- Scouts join whichever table has room, so nobody waits alone for the meeting to start.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, First Aid, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of First Aid at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 9 min
Activity 1: With permission from your parent or legal guardian
Close requirement 1 of First Aid: With permission from your parent or legal guardian, watch the Protect Yourself Rules video for the Arrow of Light rank.
- This one is done at home, not at the den meeting: a parent or legal guardian watches the Protect Yourself Rules video with their Scout ("With permission from your parent or legal guardian, watch the Protect Yourself Rules video for the Arrow of Light rank").
- Send the link to parents the week before with one sentence saying why it is required and that they watch it together.
- At the meeting, ask which families have done it and write the names down. That is the whole den-meeting part of requirement 1.
- Nothing here is acted out, rehearsed or practiced on another Scout. Questions from a Scout go back to their own parent, and to your Cubmaster if a Scout tells you something.
Requirement 1
0:29 · 9 min
Activity 2: Explain what you should do if
Close requirements 2 and 3 of First Aid.
- Read the requirement to the den in plain words: "Explain what you should do if you encounter someone in need of first aid". Ask what they would do first.
- Demonstrate it once at full speed, then once slowly while you say each step out loud.
- Split into pairs and have every Scout practice on their partner while you move table to table.
- Finish with one made-up scene per pair so you can watch each Scout do it once. That is your sign-off.
- Then requirement 3: show "Demonstrate what to do for hurry cases of first aid: serious bleeding, heart attack or sudden cardiac arrest, stopped breathing, stroke, and poisoning" once at full speed and once slowly, then watch every Scout do it back to you.
Requirement 2
Requirement 3
0:38 · 9 min
Activity 3: Demonstrate how to help a choking victim
Close requirements 4 and 5 of First Aid.
- Read the requirement to the den in plain words: "Demonstrate how to help a choking victim". Ask what they would do first.
- Demonstrate it once at full speed, then once slowly while you say each step out loud.
- Split into pairs and have every Scout practice on their partner while you move table to table.
- Finish with one made-up scene per pair so you can watch each Scout do it once. That is your sign-off.
- Then requirement 5: put the den in pairs and have every Scout show you "Demonstrate how to treat shock" once, in their own way.
Requirement 4
Requirement 5
0:47 · 8 min
Activity 4: Demonstrate how to treat the following
Close requirements 6 and 7 of First Aid.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Demonstrate how to treat the following: cuts and scratches, burns and scalds, bites and stings of insects and animals, and nosebleed" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 7: show "Make a personal first aid kit" once at full speed and once slowly, then watch every Scout do it back to you.
Requirement 6
Requirement 7
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Paper, markers and a few pencils
- Cardboard, painter's tape and safety scissors
- A den first-aid kit and a handful of roller bandages to practice with
- A field guide or printed identification cards, and two magnifying glasses
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan First Aid
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.