0:00 · 10 min
Gathering: what lives here
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Tape six pictures of local animals or plants around the room, numbered one to six.
- Each Scout gets a scrap of paper and writes down the two they have actually seen near home.
- Collect the slips as the opening starts and read three of them out during talk time.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, A Wolf Goes Fishing, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of A Wolf Goes Fishing at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Identify the type of water you will
Close requirements 1 and 2 of A Wolf Goes Fishing.
- Put the answers where the den can find them: three stations, a set of cards, or a chart for "Identify the type of water you will be fishing in and what type of fish live in the water".
- Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
- Go round the circle so every Scout says one answer out loud in their own words.
- Then requirement 2: give the den five minutes in pairs on "Learn about the different types of bait used to attract fish", then take one answer from every Scout.
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Demonstrate a proper cast for the pole
Close requirements 3 and 4 of A Wolf Goes Fishing.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Demonstrate a proper cast for the pole or rod you are using" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 4: read "Learn the rules of fishing safely" out loud, work it in pairs, and mark it off as each Scout finishes.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: With you den, pack, or family
Close requirement 5 of A Wolf Goes Fishing: With you den, pack, or family, go fishing.
- Read the requirement to the den in plain words: "With you den, pack, or family, go fishing".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 5 off as each Scout finishes rather than trying to remember afterwards.
Requirement 5
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Towels, drinking water and a change of clothes
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan A Wolf Goes Fishing
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.