0:00 · 10 min
Gathering: pack the bag
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
- The card on the table says: pick the six you would carry, and be ready to say why.
- As Scouts arrive they join in, so the ones who came early are never left sitting.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Paws on the Path, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Paws on the Path at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 9 min
Activity 1: Show you are prepared to hike safely
Close requirements 1 and 2 of Paws on the Path.
- Walk the route before the meeting and pick the two places you will stop to cover "Show you are prepared to hike safely in any outdoor setting by putting together…".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
- Then requirement 2: give the den five minutes in pairs on "Tell what the buddy system is and why we always use it in Cub Scouts", then take one answer from every Scout.
Requirement 1
Requirement 2
0:29 · 9 min
Activity 2: Choose the appropriate clothing to wear
Close requirements 3 and 4 of Paws on the Path.
- Walk the route before the meeting and pick the two places you will stop to cover "Choose the appropriate clothing to wear on your hike based on the expected weather".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
- Then requirement 4: put the den in pairs and have every Scout show you "Before hiking, recite the Outdoor Code and the Leave No Trace Principles for Kids with your leader" once, in their own way.
Requirement 3
Requirement 4
0:38 · 9 min
Activity 3: Go on a 1-mile hike
Close requirements 5 and 6 of Paws on the Path.
- Walk the route before the meeting and pick the two places you will stop to cover "Go on a 1-mile hike with your den or family".
- Line the den up in pairs, check that every Scout has the Six Essentials, and set the turnaround time.
- Stop at both spots so every Scout gets a turn, not just the three who are always in front.
- Back at the door, ask each Scout for one thing they noticed, then mark the requirement off.
- Then requirement 6: give the den five minutes in pairs on "Name two birds, two insects, and/or two other animals that live in your area", then take one answer from every Scout.
Requirement 5
Requirement 6
0:47 · 8 min
Activity 4: Draw a map of an area near
Close requirement 7 of Paws on the Path: Draw a map of an area near where you live using common map symbols. Show which direction is north on your map
- Show a finished example first so every Scout can picture "Draw a map of an area near where you live using common map symbols" before they start.
- Set materials out at two or three tables so nobody stands waiting for the scissors.
- Move table to table while they work and ask each Scout to tell you what they are making and why.
- Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
Requirement 7
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Paper, markers and a few pencils
- A local map and one compass per pair of Scouts
- The Cub Scout Six Essentials for every Scout, and a full water bottle
- A field guide or printed identification cards, and two magnifying glasses
- One laptop or tablet, and a printed copy of the pack's device rules
- A printed sky chart or weather chart for each pair
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Paws on the Path
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.