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Wolf Required adventure 2nd grade

Duty to God Footsteps requirements (Wolf)

Duty to God Footsteps is a Wolf required adventure with 6 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Duty to God Footsteps requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Discuss with your parent, guardian, den leader, or other caring adult what it means to do your duty to God. Tell how you do your duty to God in your daily life.

  2. Handbook requirement 2

    Earn the religious emblem of your faith that is appropriate for your age, if you have not already done so.

  3. Handbook requirement 3

    Offer a prayer, meditation, or reflection with your family, den, or pack.

  4. Handbook requirement 4

    Read a story about people or groups of people who came to America to enjoy religious freedom.

  5. Handbook requirement 5

    Learn and sing a song that could be sung in reverence before or after meals or one that gives encouragement, reminds you how to show reverence, or demonstrates your duty to God.

  6. Handbook requirement 6

    Visit a religious monument or site where people might show reverence. Create a visual display of your visit with your den or your family, and show how it made you feel reverent or helped you better understand your duty to God.

Ready to run

A 60 minute den meeting for Duty to God Footsteps

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: sort the plate

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Lay out picture cards of a dozen everyday foods on the gathering table.
  • Ask arriving Scouts to sort them into the food groups without any help from an adult.
  • Leave the sorted cards out. You will point at them again during the activity block.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Duty to God Footsteps, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Duty to God Footsteps at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 12 min

Activity 1: Discuss with your parent

Close requirements 1 and 2 of Duty to God Footsteps.

  • Sit the den in a circle, or in small groups if you have more than eight Scouts.
  • Read "Discuss with your parent, guardian, den leader, or other caring adult what it means to do your duty to God" out loud and give the den ten seconds of quiet before anyone answers.
  • Take one answer from every Scout. Nobody gets skipped and nobody gets rushed.
  • Write the den's answers on a flip chart so parents can read them at pickup.
  • Then requirement 2: read "Earn the religious emblem of your faith that is appropriate for your age, if you have not already done so" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 1 Requirement 2

0:32 · 12 min

Activity 2: Offer a prayer, meditation, or reflection

Close requirements 3 and 4 of Duty to God Footsteps.

  • Sit the den in a circle, or in small groups if you have more than eight Scouts.
  • Read "Offer a prayer, meditation, or reflection with your family, den, or pack" out loud and give the den ten seconds of quiet before anyone answers.
  • Take one answer from every Scout. Nobody gets skipped and nobody gets rushed.
  • Write the den's answers on a flip chart so parents can read them at pickup.
  • Then requirement 4: read "Read a story about people or groups of people who came to America to enjoy religious freedom" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 3 Requirement 4

0:44 · 11 min

Activity 3: Learn and sing a song that could

Close requirements 5 and 6 of Duty to God Footsteps.

  • Do it once yourself at normal speed, then once slowly while you narrate every step.
  • Put the den in pairs so each Scout practices "Learn and sing a song that could be sung in reverence before" while their partner watches for the one thing that matters.
  • Go round the circle and have every Scout show you once, in their own way.
  • Mark it off as each Scout finishes rather than trying to remember at the end.
  • Then requirement 6: hand it to your guest, who gets fifteen minutes and one ask: "Visit a religious monument or site where people might show reverence".

Requirement 5 Requirement 6

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Snack ingredients, napkins and hand sanitizer
  • One laptop or tablet, and a printed copy of the pack's device rules
  • Printed song sheets for the den
  • The book or story printed out, one copy per pair
  • A printed sky chart or weather chart for each pair

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Duty to God Footsteps Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Duty to God Footsteps

How many requirements does Duty to God Footsteps have?

6. Each one is a single thing the Scout does. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Duty to God Footsteps required for Wolf?

Yes. Duty to God Footsteps is one of the six required Wolf adventures, so the Wolf badge cannot be awarded until it is complete.

How long does Duty to God Footsteps take?

The plan on this page runs 60 minutes and covers 6 of the 6 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Duty to God Footsteps at home?

Any of it can be. Nothing in Duty to God Footsteps is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Duty to God Footsteps is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Wolf adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.