0:00 · 10 min
Gathering: pack the bag
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
- The card on the table says: pick the six you would carry, and be ready to say why.
- As Scouts arrive they join in, so the ones who came early are never left sitting.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Call of the Wild, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Call of the Wild at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Attend one of the following
Close requirements 1 and 2 of Call of the Wild.
- Read the requirement to the den in plain words: "Attend one of the following:".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 2: cover "With your family or den, make a list of possible weather changes that could happen during…" outside while you are already walking, rather than sitting the den back down.
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Do the following
Close requirements 3 and 4 of Call of the Wild.
- Read the requirement to the den in plain words: "Do the following:".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 4: put the den in pairs and have every Scout show you "Show or demonstrate what to do:" once, in their own way.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: Show how to tie an overhand knot
Close requirements 5 and 6 of Call of the Wild.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Show how to tie an overhand knot and a square knot" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 6: cover "While on a den or family outing, identify four different types of animals you see or explain evidence of their presence" outside while you are already walking, rather than sitting the den back down.
Requirement 5
Requirement 6
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Paper, markers and a few pencils
- Cardboard, painter's tape and safety scissors
- Two six-foot lengths of rope per Scout
- The Cub Scout Six Essentials for every Scout, and a full water bottle
- A fire ring or camp stove, long matches and a bucket of water
- A field guide or printed identification cards, and two magnifying glasses
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Call of the Wild
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.