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Wolf Elective adventure 2nd grade

Call of the Wild requirements (Wolf)

Call of the Wild is a Wolf elective adventure with 6 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Call of the Wild requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Attend one of the following:

    • 1a A pack or family campout
    • 1b An outdoor activity with your den or pack
    • 1c Day camp
    • 1d Resident camp
  2. Handbook requirement 2

    With your family or den, make a list of possible weather changes that could happen during your outing according to the time of year you are outside. Tell how you will be prepared for each one.

  3. Handbook requirement 3

    Do the following:

    • 3a Recite the Outdoor Code with your leader.
    • 3b Recite the Leave No Trace Principles for Kids with your leader. Talk about how these principles support the Outdoor Code.
    • 3c After your outdoor activity or campout, list the ways you demonstrated being careful with fire or other dangers.
  4. Handbook requirement 4

    Show or demonstrate what to do:

    • 4a In case of a natural disaster such as an earthquake or flood.
    • 4b To keep from spreading your germs.
  5. Handbook requirement 5

    Show how to tie an overhand knot and a square knot.

  6. Handbook requirement 6

    While on a den or family outing, identify four different types of animals you see or explain evidence of their presence. Tell how you identified them.

Ready to run

A 60 minute den meeting for Call of the Wild

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: pack the bag

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
  • The card on the table says: pick the six you would carry, and be ready to say why.
  • As Scouts arrive they join in, so the ones who came early are never left sitting.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Call of the Wild, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Call of the Wild at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 12 min

Activity 1: Attend one of the following

Close requirements 1 and 2 of Call of the Wild.

  • Read the requirement to the den in plain words: "Attend one of the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 2: cover "With your family or den, make a list of possible weather changes that could happen during…" outside while you are already walking, rather than sitting the den back down.

Requirement 1 Requirement 2

0:32 · 12 min

Activity 2: Do the following

Close requirements 3 and 4 of Call of the Wild.

  • Read the requirement to the den in plain words: "Do the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 4: put the den in pairs and have every Scout show you "Show or demonstrate what to do:" once, in their own way.

Requirement 3 Requirement 4

0:44 · 11 min

Activity 3: Show how to tie an overhand knot

Close requirements 5 and 6 of Call of the Wild.

  • Do it once yourself at normal speed, then once slowly while you narrate every step.
  • Put the den in pairs so each Scout practices "Show how to tie an overhand knot and a square knot" while their partner watches for the one thing that matters.
  • Go round the circle and have every Scout show you once, in their own way.
  • Mark it off as each Scout finishes rather than trying to remember at the end.
  • Then requirement 6: cover "While on a den or family outing, identify four different types of animals you see or explain evidence of their presence" outside while you are already walking, rather than sitting the den back down.

Requirement 5 Requirement 6

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • Cardboard, painter's tape and safety scissors
  • Two six-foot lengths of rope per Scout
  • The Cub Scout Six Essentials for every Scout, and a full water bottle
  • A fire ring or camp stove, long matches and a bucket of water
  • A field guide or printed identification cards, and two magnifying glasses

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Call of the Wild Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Call of the Wild

How many requirements does Call of the Wild have?

6. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Call of the Wild required for Wolf?

No. Call of the Wild is a Wolf elective. A Scout needs the six required Wolf adventures plus at least two electives, and this one can be part of those two.

How long does Call of the Wild take?

The plan on this page runs 60 minutes and covers 6 of the 6 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Call of the Wild at home?

Any of it can be. Nothing in Call of the Wild is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Call of the Wild is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Wolf adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.