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Wolf Elective adventure 2nd grade

Computing Wolves requirements (Wolf)

Computing Wolves is a Wolf elective adventure with 4 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Computing Wolves requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Discover the basic components of a computer.

  2. Handbook requirement 2

    Determine how to properly dispose of computer components.

  3. Handbook requirement 3

    Using a digital device application of your choice, create a story that you can share with others.

  4. Handbook requirement 4

    With your parent or legal guardian, set up a policy for safely using digital devices.

Check out this resource page to get the most out of this adventure!

Ready to run

A 60 minute den meeting for Computing Wolves

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: finish the picture

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Tape a long strip of paper down the middle of the table and set out markers.
  • Start one line yourself. Each Scout adds to the same picture as they arrive.
  • Fold it up at the end of the meeting and bring it back next week to finish.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Computing Wolves, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Computing Wolves at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 18 min

Activity 1: Discover the basic components of a computer

Close requirements 1 and 2 of Computing Wolves.

  • Put the answers where the den can find them: three stations, a set of cards, or a chart for "Discover the basic components of a computer".
  • Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
  • Go round the circle so every Scout says one answer out loud in their own words.
  • Then requirement 2: read "Determine how to properly dispose of computer components" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 1 Requirement 2

0:38 · 17 min

Activity 2: Using a digital device application of your choice

Close requirements 3 and 4 of Computing Wolves.

  • Show a finished example first so every Scout can picture "Using a digital device application of your choice, create a story that you can share with others" before they start.
  • Set materials out at two or three tables so nobody stands waiting for the scissors.
  • Move table to table while they work and ask each Scout to tell you what they are making and why.
  • Give a five minute warning, then have every Scout hold up what they made and say one thing about it.
  • Then requirement 4: read "With your parent or legal guardian, set up a policy for safely using digital devices" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 3 Requirement 4

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • One laptop or tablet, and a printed copy of the pack's device rules
  • The book or story printed out, one copy per pair

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Computing Wolves Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Computing Wolves

How many requirements does Computing Wolves have?

4. Each one is a single thing the Scout does. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Computing Wolves required for Wolf?

No. Computing Wolves is a Wolf elective. A Scout needs the six required Wolf adventures plus at least two electives, and this one can be part of those two.

How long does Computing Wolves take?

The plan on this page runs 60 minutes and covers 4 of the 4 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Computing Wolves at home?

Any of it can be. Nothing in Computing Wolves is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Computing Wolves is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Wolf adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.