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Wolf Elective adventure 2nd grade

Cubs Who Care requirements (Wolf)

Cubs Who Care is a Wolf elective adventure with 8 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

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Cubs Who Care requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    With other members of your den, try using a wheelchair or crutches, and reflect on the process.

  2. Handbook requirement 2

    Learn about a sport that has been adapted so that people in wheelchairs or with some other physical disability can play, and tell your den about it.

  3. Handbook requirement 3

    Learn about "invisible" disabilities. Take part in an activity that develops an understanding of invisible disabilities.

  4. Handbook requirement 4

    With your den, try doing three of the following things while wearing gloves or mittens:

    • 4a Tying your shoes
    • 4b Using a fork to pick up food
    • 4c Playing a card game
    • 4d Playing a video game
    • 4e Playing checkers or another board game
    • 4f Blowing bubbles
  5. Handbook requirement 5

    Paint a picture two different ways: Paint it once the way you usually would paint it and then again by using a blindfold. Discuss with your den the ways the process was different.

  6. Handbook requirement 6

    Use American Sign Language to communicate either a simple sentence or at least four points of the Scout Law.

  7. Handbook requirement 7

    Learn about someone famous who has or had a disability, and share that person's story with your den or family.

  8. Handbook requirement 8

    Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.

Ready to run

A 60 minute den meeting for Cubs Who Care

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: keep it up

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Put a beach ball or a balloon in the middle of the room and start a den count.
  • The den's job is to keep it off the floor and beat the count from last week.
  • Stop it the moment the opening is ready, mid-count, so it stays fun and short.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Cubs Who Care, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Cubs Who Care at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 9 min

Activity 1: With other members of your den

Close requirements 1 and 2 of Cubs Who Care.

  • Sit the den in a circle, or in small groups if you have more than eight Scouts.
  • Read "With other members of your den, try using a wheelchair or crutches, and reflect on the process" out loud and give the den ten seconds of quiet before anyone answers.
  • Take one answer from every Scout. Nobody gets skipped and nobody gets rushed.
  • Write the den's answers on a flip chart so parents can read them at pickup.
  • Then requirement 2: run it as a game, one practice round and one for real, to cover "Learn about a sport that has been adapted so that people in wheelchairs".

Requirement 1 Requirement 2

0:29 · 9 min

Activity 2: Learn about "invisible" disabilities

Close requirements 3 and 4 of Cubs Who Care.

  • Put the answers where the den can find them: three stations, a set of cards, or a chart for "Learn about "invisible" disabilities".
  • Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
  • Go round the circle so every Scout says one answer out loud in their own words.
  • Then requirement 4: read "With your den, try doing three of the following things while wearing gloves or mittens:" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 3 Requirement 4

0:38 · 9 min

Activity 3: Paint a picture two different ways

Close requirements 5 and 6 of Cubs Who Care.

  • Sit the den in a circle, or in small groups if you have more than eight Scouts.
  • Read "Paint a picture two different ways: Paint it once the way you usually would…" out loud and give the den ten seconds of quiet before anyone answers.
  • Take one answer from every Scout. Nobody gets skipped and nobody gets rushed.
  • Write the den's answers on a flip chart so parents can read them at pickup.
  • Then requirement 6: read "Use American Sign Language to communicate either a simple sentence or at least four points of the Scout Law" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 5 Requirement 6

0:47 · 8 min

Activity 4: Learn about someone famous who has

Close requirements 7 and 8 of Cubs Who Care.

  • Put the answers where the den can find them: three stations, a set of cards, or a chart for "Learn about someone famous who has or had a disability, and share that person's story with your den or family".
  • Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
  • Go round the circle so every Scout says one answer out loud in their own words.
  • Then requirement 8: read "Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 7 Requirement 8

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • Snack ingredients, napkins and hand sanitizer
  • A ball, four cones and a whistle
  • The den flag, a US flag on a stand, and Oath and Law cards for new Scouts
  • The book or story printed out, one copy per pair
  • Bikes and helmets, checked by an adult before the meeting starts

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Cubs Who Care Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Cubs Who Care

How many requirements does Cubs Who Care have?

8. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Cubs Who Care required for Wolf?

No. Cubs Who Care is a Wolf elective. A Scout needs the six required Wolf adventures plus at least two electives, and this one can be part of those two.

How long does Cubs Who Care take?

The plan on this page runs 60 minutes and covers 8 of the 8 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Cubs Who Care at home?

Any of it can be. Nothing in Cubs Who Care is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

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Cubs Who Care is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Wolf adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.