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Wolf Elective adventure 2nd grade

Finding Your Way requirements (Wolf)

Finding Your Way is a Wolf elective adventure with 4 requirements. Below is what each one asks in plain language, and a sixty minute den meeting plan that works through them: a gathering activity, the opening, the activity blocks, and what to say in the closing.

Free for one den. DenBuddy reads your den from Scoutbook Plus, and writes back only when you press Send.

Finding Your Way requirements

Paraphrased for planning. Read the current wording in the handbook or Scoutbook Plus before you sign anything off.

  1. Handbook requirement 1

    Do the following:

    • 1a Using a map of your city or town, locate where you live.
    • 1b Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.
  2. Handbook requirement 2

    Do the following:

    • 2a Identify what a compass rose is and where it is on the map.
    • 2b Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.
  3. Handbook requirement 3

    Go on a scavenger hunt using a compass, and locate an object with a compass.

  4. Handbook requirement 4

    Using a map and compass, go on a hike or walk with your den or family.

Ready to run

A 60 minute den meeting for Finding Your Way

Five kinds of block in the order that works: something to do on arrival, the opening, den business, the adventure work split into chunks a Cub Scout can hold attention through, and a closing that names what got finished.

0:00 · 10 min

Gathering: pack the bag

Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.

  • Spread the Cub Scout Six Essentials and four things that do not belong on a table by the door.
  • The card on the table says: pick the six you would carry, and be ready to say why.
  • As Scouts arrive they join in, so the ones who came early are never left sitting.

0:10 · 5 min

Opening

Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.

  • The denner calls the den to order and leads the flag ceremony.
  • Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
  • One sentence on tonight's adventure, Finding Your Way, and the one thing everybody will get done.

0:15 · 5 min

Talk time

Den business while everyone is still sitting down, and a look at what is coming.

  • The two dates parents need: the next den meeting and the next pack event.
  • Ask who already did part of Finding Your Way at home, and write the names down so it gets recorded.
  • Take one question from the den. Answer it or say when you will.

0:20 · 18 min

Activity 1: Do the following

Close requirements 1 and 2 of Finding Your Way.

  • Read the requirement to the den in plain words: "Do the following:".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 2: read "Do the following:" out loud, work it in pairs, and mark it off as each Scout finishes.

Requirement 1 Requirement 2

0:38 · 17 min

Activity 2: Go on a scavenger hunt using a compass

Close requirements 3 and 4 of Finding Your Way.

  • Read the requirement to the den in plain words: "Go on a scavenger hunt using a compass, and locate an object with a compass".
  • Work it in pairs or small groups for most of the block while you move between them.
  • Bring the den back together and have each Scout tell you what they did.
  • Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
  • Then requirement 4: cover "Using a map and compass, go on a hike or walk with your den or family" outside while you are already walking, rather than sitting the den back down.

Requirement 3 Requirement 4

0:55 · 5 min

Closing

End on time, and make sure every Scout leaves knowing what they finished.

  • Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
  • Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
  • Send the den off with the den yell, and catch the parents who need to hear something at pickup.

What to bring

  • Tonight's requirement list, printed, with a box to tick per Scout
  • A clipboard and pen for sign-offs as they happen
  • Paper, markers and a few pencils
  • Cardboard, painter's tape and safety scissors
  • A local map and one compass per pair of Scouts
  • The Cub Scout Six Essentials for every Scout, and a full water bottle
  • Towels, drinking water and a change of clothes
  • A field guide or printed identification cards, and two magnifying glasses

Worked out from the requirement text. Swap anything you already have in the den box.

Plan this meeting for your own den

This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook Plus and the planner starts from the requirements each Scout is actually missing, keeps the block times, and turns the agenda into the record sheet afterwards.

Plan Finding Your Way Create a free den

How the planner works

Youth protection is built in: Scouts have no accounts, check-in is done by a parent from a public link, and nothing DenBuddy does writes back to Scoutbook.

How youth data is handled

Questions about Finding Your Way

How many requirements does Finding Your Way have?

4. Some of them have lettered options underneath, where the Scout picks one. Check the current wording in the handbook or Scoutbook Plus before you sign anything off.

Is Finding Your Way required for Wolf?

No. Finding Your Way is a Wolf elective. A Scout needs the six required Wolf adventures plus at least two electives, and this one can be part of those two.

How long does Finding Your Way take?

The plan on this page runs 60 minutes and covers 4 of the 4 requirements. Most dens spend two meetings on an adventure, because somebody is always absent for the first one.

Can a Scout finish part of Finding Your Way at home?

Any of it can be. Nothing in Finding Your Way is marked as family-only work, so a Scout who misses the meeting can finish with a parent and you record it when the family tells you.

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Plan the meeting your den actually needs

Import your den from Scoutbook Plus, see who still needs what, and build the agenda from the gaps. One den is free, forever, and your Scoutbook records are never touched.

Free for one den. No credit card. Works with Scoutbook Plus.

Finding Your Way is a Scouting America adventure and the requirement text is theirs. The wording here is paraphrased for planning and may be behind the current handbook year, so use the official Wolf adventure page or Scoutbook Plus as the source of truth. The meeting plan is DenBuddy's own. DenBuddy is an independent tool and is not affiliated with or endorsed by Scouting America. Cub Scouts, Scoutbook and adventure names are trademarks of their respective owners.