0:00 · 10 min
Gathering: tallest tower
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put scrap cardboard, painter's tape and two pairs of safety scissors on the gathering table.
- The task on the card: build the tallest thing that stands on its own before the opening.
- Scouts join whichever table has room, so nobody waits alone for the meeting to start.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Germs Alive!, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Germs Alive! at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Wash your hands while singing the "germ song."
Close requirements 1 and 2 of Germs Alive!.
- Read the requirement to the den in plain words: "Wash your hands while singing the "germ song."".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 1 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 2: run it as a game, one practice round and one for real, to cover "Play Germ Magnet with your den or your family".
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Conduct the sneeze demonstration
Close requirements 3 and 4 of Germs Alive!.
- Read the requirement to the den in plain words: "Conduct the sneeze demonstration".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 4: read "Conduct the mucus demonstration with your den or family" out loud, work it in pairs, and mark it off as each Scout finishes.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: Grow a mold culture
Close requirements 5 and 6 of Germs Alive!.
- Do it once yourself at normal speed, then once slowly while you narrate every step.
- Put the den in pairs so each Scout practices "Grow a mold culture" while their partner watches for the one thing that matters.
- Go round the circle and have every Scout show you once, in their own way.
- Mark it off as each Scout finishes rather than trying to remember at the end.
- Then requirement 6: set the materials out on a second table and let them build "Make a clean room chart, and do your chores for at least one week" while you move between the two.
Requirement 5
Requirement 6
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- Cardboard, painter's tape and safety scissors
- Printed song sheets for the den
- Seeds, cups and potting soil, plus a tray to carry them home on
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Germs Alive!
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.