0:00 · 10 min
Gathering: keep it up
Give the Scouts who arrive first something to do, so the meeting starts the moment they walk in.
- Put a beach ball or a balloon in the middle of the room and start a den count.
- The den's job is to keep it off the floor and beat the count from last week.
- Stop it the moment the opening is ready, mid-count, so it stays fun and short.
0:10 · 5 min
Opening
Flag ceremony, Scout Oath and Scout Law. The same five minutes every week, run by the Scouts.
- The denner calls the den to order and leads the flag ceremony.
- Say the Scout Oath and the Scout Law together. New Scouts read from a card and nobody makes anything of it.
- One sentence on tonight's adventure, Paws for Water, and the one thing everybody will get done.
0:15 · 5 min
Talk time
Den business while everyone is still sitting down, and a look at what is coming.
- The two dates parents need: the next den meeting and the next pack event.
- Ask who already did part of Paws for Water at home, and write the names down so it gets recorded.
- Take one question from the den. Answer it or say when you will.
0:20 · 12 min
Activity 1: Learn about the swimming safety rules
Close requirements 1 and 2 of Paws for Water.
- Put the answers where the den can find them: three stations, a set of cards, or a chart for "Learn about the swimming safety rules that you need to follow".
- Give the den five minutes in pairs to work it out, then bring the answers together on one sheet.
- Go round the circle so every Scout says one answer out loud in their own words.
- Then requirement 2: put the den in pairs and have every Scout show you "Demonstrate how to enter the swimming area properly" once, in their own way.
Requirement 1
Requirement 2
0:32 · 12 min
Activity 2: Using the buddy system and staying within
Close requirements 3 and 4 of Paws for Water.
- Read the requirement to the den in plain words: "Using the buddy system and staying within your ability group, go swimming with your den or family for 30 minutes".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 3 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 4: read "Attempt at least one swimming stroke: front crawl, restful backstroke, or breaststroke" out loud, work it in pairs, and mark it off as each Scout finishes.
Requirement 3
Requirement 4
0:44 · 11 min
Activity 3: Jump feet first into water that is
Close requirements 5 and 6 of Paws for Water.
- Read the requirement to the den in plain words: "Jump feet first into water that is chest high or deeper".
- Work it in pairs or small groups for most of the block while you move between them.
- Bring the den back together and have each Scout tell you what they did.
- Mark requirement 5 off as each Scout finishes rather than trying to remember afterwards.
- Then requirement 6: put the den in pairs and have every Scout show you "Demonstrate how to exit the swimming area properly" once, in their own way.
Requirement 5
Requirement 6
0:55 · 5 min
Closing
End on time, and make sure every Scout leaves knowing what they finished.
- Cubmaster's minute: one short thought tied to what the den just did. Sixty seconds, no lecture.
- Read back what got finished tonight, requirement by requirement, so the Scouts hear their own progress.
- Send the den off with the den yell, and catch the parents who need to hear something at pickup.
What to bring
- Tonight's requirement list, printed, with a box to tick per Scout
- A clipboard and pen for sign-offs as they happen
- A ball, four cones and a whistle
- Towels, drinking water and a change of clothes
Plan this meeting for your own den
This plan does not know your Scouts. DenBuddy does: import your den from Scoutbook
Plus and the planner starts from the requirements each Scout is actually missing,
keeps the block times, and turns the agenda into the record sheet afterwards.
Plan Paws for Water
Create a free den
Youth protection is built in: Scouts have no accounts, check-in is done by a parent
from a public link, and nothing DenBuddy does writes back to Scoutbook.